Velocity Calculator
Compute velocity, distance or time using v = d / t. Choose units for each input, leave blank the value you want to compute, and click Solve. Enable step-by-step to see algebra and unit conversions.
Velocity — what it means, how to calculate, units and practical examples
Velocity is a fundamental quantity in kinematics and dynamics. At its simplest, it tells you how quickly and in which direction an object changes its position. While the everyday notion of “speed” focuses solely on magnitude (how fast), velocity is a vector quantity — it includes direction. In one-dimensional motion (motion along a line) it's common to treat velocity as a signed number: positive in one direction, negative in the opposite.
Definition and the primary relation
The average velocity over an interval is defined as the change in displacement divided by the elapsed time:
v = d / t
Here v is average velocity, d is displacement (distance with sign, if direction matters), and t is the elapsed time. When motion is steady and speed constant, average velocity equals instantaneous velocity at any moment. For variable motion instantaneous velocity is defined via a derivative (v(t) = dx/dt). This calculator computes average/constant values for straightforward planning, lab work and simple problems.
Units and conversions
Common SI unit: metres per second (m/s). Other widely used units include kilometres per hour (km/h), miles per hour (mph), and feet per second (ft/s). Distances may be measured in metres, kilometres, feet or miles, and time in seconds, minutes or hours. Unit consistency is essential: if distance is in km and time in hours, the natural velocity unit is km/h. Convert to desired units when combining or comparing values. The calculator automatically converts units internally to SI (m and s) and back to your chosen display units.
Signed velocities and direction
In one-dimensional motion, velocities can be signed. For example, +10 m/s might indicate motion eastward while −5 m/s indicates motion westward. When dealing with displacement, use signed distances (a displacement of −20 m means 20 m opposite your chosen positive direction). If you only work with magnitudes (speed), treat values as positive and be clear about directions when combining vector quantities.
Average vs instantaneous velocity
Average velocity over interval [t₁, t₂] is Δx / Δt. Instantaneous velocity requires calculus — the derivative of position with respect to time. For uniform/constant motion the two coincide. This calculator is appropriate for average or constant cases; for instantaneous quantities use instrumentation (e.g., high-sampling-rate GPS, motion-capture, or differentiating a fitted position-time curve with appropriate smoothing).
Practical examples and conversions
Example 1 — Basic: A runner covers 5 km in 20 minutes. Convert 5 km to metres (5000 m), convert 20 minutes to seconds (1200 s). v = d / t = 5000 / 1200 ≈ 4.1667 m/s. Convert that to km/h by multiplying by 3.6 → 15.0 km/h.
Example 2 — From speed to time: A car travels at 60 mph (convert to m/s: 60 × 0.44704 ≈ 26.8224 m/s) and must cover 120 km (120000 m). t = d / v = 120000 / 26.8224 ≈ 4474 s ≈ 1.24 hours ≈ 74.6 minutes.
Example 3 — Sign/direction: A toy car moves +3 m/s for 10 s then reverses to −2 m/s for 5 s. Average velocity over the full 15 s is total displacement divided by total time: displacement = (3×10) + (−2×5) = 30 − 10 = 20 m. Average velocity = 20 / 15 ≈ 1.333 m/s.
Measurement and instrumentation
Velocity is commonly measured with GPS devices, radar guns, timing gates, or derived from accelerometer integration combined with drift correction. Choose instrumentation appropriate to the scale and precision: for athletics timing gates and laser sensors; for vehicles GPS and OBD-II; for lab-scale motion optical encoders or motion-capture systems. Consider sampling rate, noise, and filtering — numerical differentiation of noisy position data amplifies noise, so smoothing or fitting approaches are usually required before differentiation.
Common pitfalls
- Unit mismatch: Combining km with seconds without converting leads to wrong answers — always verify input units.
- Distance vs displacement: Distance traveled (scalar) and displacement (vector) differ; v = d/t uses displacement when direction matters.
- Instant vs average: Avoid claiming instantaneous velocity from coarse-average measurements.
- Precision: Tailor displayed significant figures to the precision of your measurements; this calculator supports choice of sig figs.
Using the calculator
Enter two known values (velocity, distance or time) and leave the value you want to compute blank. Select units for each field. Click Solve. Enable the step-by-step checkbox to include unit conversions and algebraic steps in the output — useful for lab reports or documentation. Use Copy or CSV to export results quickly.
Velocity is a simple concept with powerful implications. Whether planning a trip, analysing a physics experiment, or tuning a vehicle, accurate units and clear direction conventions keep your results meaningful and trustworthy.