Momentum Calculator
Compute linear momentum (p), mass (m) and velocity (v). Provide any two independent known values and leave the field you want to compute blank. The calculator supports basic momentum relations and can show step-by-step derivations.
Momentum — fundamentals, conservation and practical considerations
Momentum is a foundational concept in classical mechanics that captures how difficult it is to stop a moving object. Formally, linear momentum p is defined as the product of an object's mass m and its velocity v — written as p = m × v. Because momentum depends on both mass and velocity, it links the amount of matter in an object to its motion. In practical terms, a heavy object moving slowly can have the same momentum as a light object moving quickly. Understanding momentum helps analyze collisions, propulsion, and many everyday phenomena where forces act over time.
Momentum as a vector
Momentum is a vector quantity: it has both magnitude and direction. The direction of the momentum vector is the same as the direction of the velocity vector. When working in one dimension, sign conventions indicate direction (for example, positive to the right and negative to the left). In two or three dimensions, momentum is described by components (p_x, p_y, p_z). This calculator computes scalar magnitudes; for full vector analysis, compute each component separately (m × v_x, m × v_y, etc.).
Units and notation
The SI unit of momentum is kilogram-meter per second (kg·m/s). Mass should be in kilograms and velocity in meters per second for the formula to produce SI-consistent momentum. This tool accepts scientific notation (for example 1e3 for one thousand) to accommodate very large or very small values without manual conversion mistakes.
Conservation of momentum
One of the most important principles involving momentum is its conservation. In a closed system with no external net force, the total momentum remains constant. This principle underlies the analysis of collisions and explosions. For two colliding bodies, the vector sum of their momenta before the collision equals the vector sum after the collision (unless external impulses act). Conservation of momentum is particularly powerful because it applies even when forces between bodies are complex or unknown — as long as the system is isolated.
Elastic and inelastic collisions
Collisions are broadly categorized by whether kinetic energy is conserved. In an elastic collision, both momentum and kinetic energy are conserved; objects bounce apart and energy is not dissipated as heat or deformation. In perfectly inelastic collisions, objects stick together and kinetic energy is not conserved — however, momentum is still conserved. Solving collision problems often requires combining conservation of momentum with energy considerations or additional constraints (like sticking or symmetry) to fully determine post-collision velocities.
Impulse and momentum change
Impulse is another useful concept closely related to momentum. Impulse is the integral of force over the time interval during which the force acts and equals the change in momentum: J = Δp = F_avg × Δt. This relation explains why longer contact times (like airbags or cushioning) reduce peak forces by spreading the change in momentum over a longer time interval.
Applications and examples
Momentum applies across scales — from billiard balls and cars to rocket propulsion and particle collisions. For instance, rocket engines operate by ejecting exhaust mass at high velocity; the rocket gains momentum in the opposite direction due to conservation of momentum. In everyday safety design, crumple zones in cars increase the collision time and therefore reduce peak forces through impulse management.
Measurement and experimental considerations
Directly measuring momentum typically involves measuring mass and velocity separately. Mass measurements are straightforward with scales, while velocity measurements may use motion sensors, high-speed cameras, photogates, or timing over a known distance. When velocities are small or noisy, averaging and careful calibration improve accuracy. For vector problems, measure directional components independently and combine them as vectors.
Limitations and relativistic correction
The simple formula p = m × v assumes classical (Newtonian) mechanics. At velocities approaching the speed of light, relativistic momentum must be used: p = γ m v, where γ = 1/√(1 − v²/c²). This calculator focuses on non-relativistic scenarios that cover most engineering and everyday physics problems.
Worked examples
Example 1 — Basic momentum: A 3 kg object moves at 4 m/s to the right. Its momentum is p = m × v = 3 × 4 = 12 kg·m/s to the right.
Example 2 — Solve for velocity: An object of mass 2 kg has momentum 8 kg·m/s. Its velocity magnitude is v = p / m = 8 / 2 = 4 m/s.
Example 3 — Collision (one-dimensional, perfectly inelastic): A 1.5 kg cart moving at 2.0 m/s collides and sticks to a 2.5 kg cart at rest. Total initial momentum = 1.5×2.0 + 2.5×0 = 3.0 kg·m/s. Combined mass after collision = 4.0 kg, so final velocity = p_total / m_total = 3.0 / 4.0 = 0.75 m/s.
Using this calculator effectively
Enter any two independent values among mass (m), velocity (v), and momentum (p). Leave the quantity you want to compute blank — the solver will derive it using the algebraic relations p = m×v, m = p/v, and v = p/m. Enable step-by-step derivation for documentation or teaching use, and use the precision selector to format results for reports. CSV export is available for lab logs and record-keeping.
Momentum ties mass and motion into a single conserved quantity that simplifies many problems in mechanics. Whether analyzing collisions, designing safety systems, or understanding propulsion, momentum is an indispensable tool in the physicist and engineer's toolbox. Use this calculator for quick checks, but validate critical systems experimentally and consider vector directions carefully when dealing with multi-dimensional problems.
Frequently Asked Questions
Linear momentum is p = m × v; it measures how much motion an object has and points in the direction of velocity.
Mass in kilograms (kg), velocity in meters per second (m/s), and momentum in kilogram-meters per second (kg·m/s).
Yes — a negative value indicates motion in the opposite direction relative to your chosen reference axis.
Use m = p / v, ensuring velocity is not zero and units match.
In an isolated system with no net external force, the total momentum before an interaction equals the total momentum afterward.
This tool covers linear momentum. Rotational (angular) momentum uses L = I × ω and requires different inputs and units.
If velocity is zero, momentum is zero. You cannot compute v = p/m if m is zero; the calculator will flag invalid inputs like division by zero.
This calculator computes scalar magnitudes. For vector problems, compute components separately and apply conservation vectorially.
No — relativistic corrections (p = γ m v) are not included. Use this tool for non-relativistic velocities well below the speed of light.
Yes — AkCalculators provides these educational resources free for learning and quick checks.